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Godot version: 3.2.3 official OS/device including version: Windows 10 home Issue description: I am attempting to demonstrate controller support on my project. I have a new Retrolink SNES controller. This controller works properly when I
Jacques Gagnon (@darthcloud@) - Mastodon
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
SNES D-Pad with microswitch mod. I hate SNES D-Pads so much so I decided to do something about it! No more flat squishy lifeless D-Pad for me! I eliminated the membrane
My Retrobit Saturn controller d-pad left button just broke off. only had it about 2 months : r/SegaSaturn
ArrayMeshes converted from Godot 3.x display incorrectly in 4.0 · Issue #63550 · godotengine/godot · GitHub
SNES Controller Module - DE0-NANO-SOC - FPGA lover
Review: Retro-Bit Dual Link NES Controllers – Destructoid
Keyboard and PS4 Controller Inputs conflict. · Issue #48180 · godotengine/ godot · GitHub
Peripherals Category - Retro Dodo
Nintenduino Project Homepage Nes, Snes, N64 and Gamecube arduino based interface